Curriculum Vitae
Resume & Experience
LEI YANG
Profile
- ·Lead Animator with 15+ years of AAA game development experience, including multiple shipped Call of Duty titles
- ·Proven expertise in AI animation systems, motion capture direction, and animation pipeline design
- ·Strong leader of distributed teams, mentoring animators across international studios to deliver high-quality results
- ·Blends realism with cinematic impact to create immersive, responsive, and memorable gameplay experiences
- ·Highly technical, with deep proficiency in Maya, MEL scripting, rigging, and game engines
Experience
LEAD AI ANIMATOR
INFINITY WARD, WOODLAND HILLS, CALIFORNIA
CALL OF DUTY: MODERN WARFARE II
CALL OF DUTY: MODERN WARFARE III
- ·Directed animation pipelines for gameplay NPC behaviors to meet AAA quality standards
- ·Supervised and developed a team of 5 animators (3 in Los Angeles, 2 in Poland), elevating artistic quality and technical efficiency
- ·Partnered with design and engineering teams to deliver realistic AI behaviors and immersive combat experiences
- ·Redesigned AI combat loop and reaction systems, improving NPC responsiveness and overall player immersion
- ·Oversaw motion capture shoots, capturing authentic military performances and streamlining asset integration
- ·Owned animation systems for all soldier and civilian AI, ensuring consistency and gameplay readability
CONTRACT LEAD ANIMATOR
ROGUE INITIATIVE STUDIO, LOS ANGELES, CALIFORNIA
UNANNOUNCED GAME PROJECT
UNANNOUNCED MOVIE PROJECT
- ·Designed and maintained animation pipelines, including rigging, skinning, and tool development, to streamline production workflows
- ·Led animation team remotely across multiple locations, providing mentorship, feedback, and direction
- ·Created Previz shots based on director's vision
- ·Created rigs, skinned mesh, and produced animations
CO-FOUNDER
SUPERFINE GAMES INC, DELAWARE
TINY SHEEP AR
- ·Created animation pipeline and assets for Unity
VFX SUPERVISOR
LEBUSISHU FILMS CO,.LTD, CHINA
GUNS AND KIDNEYS
- ·Planned and executed VFX shots to the director's vision
- ·Managed VFX team for onsite data collection and back plate shots
- ·Supervised post production VFX shots
SENIOR ANIMATOR
INFINITY WARD, WOODLAND HILLS, CALIFORNIA
CALL OF DUTY: INFINITE WARFARE
CALL OF DUTY: ADVANCED WARFARE
CALL OF DUTY: GHOSTS
CALL OF DUTY: MODERN WARFARE 3
CALL OF DUTY: MODERN WARFARE 2
CALL OF DUTY: MODERN WARFARE
CALL OF DUTY 2
- ·Contributed AI, cinematic, and vehicle animations across five major Call of Duty titles
- ·Vehicle rigging and skinning
- ·Led development of dog "Riley" animation assets, a signature gameplay feature
- ·Drove the design and creation of snowmobile animation assets
- ·Owned creation and implementation of animation assets for the level "The Coup"
- ·Spearheaded the "Pointe Du Hoc" massive beach invasion scene for the E3 showcase