VOL · 02№ 0152026
open to projects
Curriculum Vitae

Resume & Experience

LEI YANG

661-755-0727lei@leiyang.melinkedin.com/in/lei-yangleiyang.me

Profile

  • ·Lead Animator with 15+ years of AAA game development experience, including multiple shipped Call of Duty titles
  • ·Proven expertise in AI animation systems, motion capture direction, and animation pipeline design
  • ·Strong leader of distributed teams, mentoring animators across international studios to deliver high-quality results
  • ·Blends realism with cinematic impact to create immersive, responsive, and memorable gameplay experiences
  • ·Highly technical, with deep proficiency in Maya, MEL scripting, rigging, and game engines

Experience

LEAD AI ANIMATOR

INFINITY WARD, WOODLAND HILLS, CALIFORNIA

2021 – 2025
CALL OF DUTY: MODERN WARFARE II
CALL OF DUTY: MODERN WARFARE III
  • ·Directed animation pipelines for gameplay NPC behaviors to meet AAA quality standards
  • ·Supervised and developed a team of 5 animators (3 in Los Angeles, 2 in Poland), elevating artistic quality and technical efficiency
  • ·Partnered with design and engineering teams to deliver realistic AI behaviors and immersive combat experiences
  • ·Redesigned AI combat loop and reaction systems, improving NPC responsiveness and overall player immersion
  • ·Oversaw motion capture shoots, capturing authentic military performances and streamlining asset integration
  • ·Owned animation systems for all soldier and civilian AI, ensuring consistency and gameplay readability

CONTRACT LEAD ANIMATOR

ROGUE INITIATIVE STUDIO, LOS ANGELES, CALIFORNIA

2019 – 2021
UNANNOUNCED GAME PROJECT
UNANNOUNCED MOVIE PROJECT
  • ·Designed and maintained animation pipelines, including rigging, skinning, and tool development, to streamline production workflows
  • ·Led animation team remotely across multiple locations, providing mentorship, feedback, and direction
  • ·Created Previz shots based on director's vision
  • ·Created rigs, skinned mesh, and produced animations

CO-FOUNDER

SUPERFINE GAMES INC, DELAWARE

2017 – 2019
TINY SHEEP AR
  • ·Created animation pipeline and assets for Unity

VFX SUPERVISOR

LEBUSISHU FILMS CO,.LTD, CHINA

2016 – 2017
GUNS AND KIDNEYS
  • ·Planned and executed VFX shots to the director's vision
  • ·Managed VFX team for onsite data collection and back plate shots
  • ·Supervised post production VFX shots

SENIOR ANIMATOR

INFINITY WARD, WOODLAND HILLS, CALIFORNIA

2004 – 2015
CALL OF DUTY: INFINITE WARFARE
CALL OF DUTY: ADVANCED WARFARE
CALL OF DUTY: GHOSTS
CALL OF DUTY: MODERN WARFARE 3
CALL OF DUTY: MODERN WARFARE 2
CALL OF DUTY: MODERN WARFARE
CALL OF DUTY 2
  • ·Contributed AI, cinematic, and vehicle animations across five major Call of Duty titles
  • ·Vehicle rigging and skinning
  • ·Led development of dog "Riley" animation assets, a signature gameplay feature
  • ·Drove the design and creation of snowmobile animation assets
  • ·Owned creation and implementation of animation assets for the level "The Coup"
  • ·Spearheaded the "Pointe Du Hoc" massive beach invasion scene for the E3 showcase