VOL · 02№ 0152026
Principal Gameplay Animator
Curriculum Vitae

Resume & Experience

LEI YANG

661-755-0727lei@leiyang.melinkedin.com/in/lei-yangMobyGames

Profile

  • ·Principal Gameplay Animator with nearly 20 years of AAA game development experience, including nine shipped Call of Duty titles
  • ·Proven expertise in AI animation systems, motion capture direction, and animation pipeline design
  • ·Strong leader of distributed teams, mentoring animators across international studios to deliver high-quality results
  • ·Blends realism with cinematic impact to create immersive, responsive, and memorable gameplay experiences
  • ·Highly technical, with deep proficiency in Maya, MEL scripting, rigging, and game engines

Experience

PRINCIPAL GAMEPLAY ANIMATOR

TENCENT

2025 – PRESENT

    LEAD AI ANIMATOR

    INFINITY WARD, WOODLAND HILLS, CALIFORNIA

    2021 – 2025
    CALL OF DUTY: MODERN WARFARE II
    CALL OF DUTY: MODERN WARFARE III
    • ·Directed animation pipelines for gameplay NPC behaviors to meet AAA quality standards
    • ·Supervised and developed a team of 5 animators (3 in Los Angeles, 2 in Poland), elevating artistic quality and technical efficiency
    • ·Partnered with design and engineering teams to deliver realistic AI behaviors and immersive combat experiences
    • ·Redesigned AI combat loop and reaction systems, improving NPC responsiveness and overall player immersion
    • ·Oversaw motion capture shoots, capturing authentic military performances and streamlining asset integration
    • ·Owned animation systems for all soldier and civilian AI, ensuring consistency and gameplay readability

    CONTRACT LEAD ANIMATOR

    ROGUE INITIATIVE STUDIO, LOS ANGELES, CALIFORNIA

    2019 – 2021
    UNANNOUNCED GAME PROJECT
    UNANNOUNCED MOVIE PROJECT
    • ·Designed and maintained animation pipelines, including rigging, skinning, and tool development, to streamline production workflows
    • ·Led animation team remotely across multiple locations, providing mentorship, feedback, and direction
    • ·Created Previz shots based on director's vision
    • ·Created rigs, skinned mesh, and produced animations

    CO-FOUNDER

    SUPERFINE GAMES INC, DELAWARE

    2017 – 2019
    TINY SHEEP AR
    • ·Created animation pipeline and assets for Unity

    VFX SUPERVISOR

    LEBUSISHU FILMS CO,.LTD, CHINA

    2016 – 2017
    GUNS AND KIDNEYS
    • ·Planned and executed VFX shots to the director's vision
    • ·Managed VFX team for onsite data collection and back plate shots
    • ·Supervised post production VFX shots

    SENIOR ANIMATOR

    INFINITY WARD, WOODLAND HILLS, CALIFORNIA

    2004 – 2015
    CALL OF DUTY: INFINITE WARFARE
    CALL OF DUTY: ADVANCED WARFARE
    CALL OF DUTY: GHOSTS
    CALL OF DUTY: MODERN WARFARE 3
    CALL OF DUTY: MODERN WARFARE 2
    CALL OF DUTY: MODERN WARFARE
    CALL OF DUTY 2
    • ·Contributed AI, cinematic, and vehicle animations across five major Call of Duty titles
    • ·Vehicle rigging and skinning
    • ·Led development of dog "Riley" animation assets, a signature gameplay feature
    • ·Drove the design and creation of snowmobile animation assets
    • ·Owned creation and implementation of animation assets for the level "The Coup"
    • ·Spearheaded the "Pointe Du Hoc" massive beach invasion scene for the E3 showcase